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  • Emulation (36)
    • Emulating the YM2612: Part 7 - SSG-EG
    • Emulating the YM2612: Part 6 - LFO
    • Emulating the YM2612: Part 5 - Analog Output
    • Emulating the YM2612: Part 4 - Digital Output
    • Emulating the YM2612: Part 3 - Envelopes
    • Emulating the YM2612: Part 2 - Phase
    • Emulating the YM2612: Part 1 - Interface
    • Famicom Expansion Audio
    • Sega CD PCM Chip Interpolation
    • Genesis & Sega CD - Audio Filtering
    • Sega CD PCM Chip - An Overview
    • SNES & PlayStation Cubic ADPCM Interpolation
    • Adventures in 32X Emulation
    • Sega 32X
    • PlayStation: The SPU, Part 4 - Everything Else
    • PlayStation: The SPU, Part 3 - Reverb
    • PlayStation: The SPU, Part 2 - Volume
    • PlayStation: The SPU, Part 1 - ADPCM
    • PlayStation: The Diamond
    • PlayStation: A Bare Minimum GPU
    • PlayStation: EXE Sideloading and the TTY
    • PlayStation: The CPU
    • SNES Coprocessors: Super FX
    • SNES Coprocessors: SPC7110
    • SNES Coprocessors: S-DD1
    • SNES Coprocessors: SA-1
    • SNES Coprocessors: Cx4
    • SNES Coprocessors: The Simple Ones
    • SNES Coprocessors: DSP-1 and Friends
    • Game Boy Color
    • The Game Boy APU
    • Rewriting My Game Boy Emulator: The Pixel FIFO
    • Rewriting My Game Boy Emulator: The CPU
    • Titan Overdrive 2: Part 2
    • Titan Overdrive 2: Part 1
    • Emulating the Titan Overdrive Demo
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